- Uncontested loot goes to who wants it.
- Anytime more than 1 person wants a piece of loot, it becomes a Contested Item (Hereafter, “CI”) and we decide by rolls. If you have previously won a CI, you cannot roll unless every other contender has the same or greater CI score. Winning a CI increases your CI score by 1.
- When the winner of a CI outlevels its usefulness, they may either pass it off to another party member or sell it. Doing so reduces their CI score by 1. Receiving a CI secondhand in this manner does not increase your CI score.
- Loot may only be sold under 2 different circumstances. The first is an Outdated Item. An Outdated Item has no or extremely little value to anyone anymore. If you have something old to get rid of, ask if anyone else wants it first. If nobody else wants it, the Outdated Item is sold and the gold proceeds are split evenly among the party.
- The second circumstance is selling a Relevant item. This is still useful to the character, and possibly to others in the group. They are selling it for the purpose of getting another, better relevant item for themselves (at that point in time). This sale must be agreed upon by a party majority, and if so, selling a Relevant item gives all gold to the seller.
Further, if the Relevant item is also a CI, it must be offered at market value to any in the party who still want it before selling it to an NPC.
These are our guidelines for the efficient, fast, and fair distribution of loot for OOC purposes. Anything can happen IC, and it’s perfectly fine in my opinion for our characters to dislike each other or have squabbles over loot, I just don’t want that becoming a “real” dislike among players OOC.